Cricket is a bat-and-ball sport played between two teams of 11 players each. One team bats and scores runs while the other bowls and fields to restrict scoring and take wickets. The batting team sends two players to the pitch at a time, and each bowler delivers six balls per over. A match ends when all batsmen are out, overs are exhausted, or a target is reached.

Cricket can look complex from the outside. Three formats, dozens of fielding positions, multiple ways to get out, and a scoring system that includes runs, boundaries, extras, and declarations. This guide breaks down every essential rule and concept for someone who has never watched a match. We start with the basics, work through fielding, scoring, batting, and bowling, and link to deeper guides on specific skills. All rules cited here are based on the MCC Laws of Cricket, the governing rules document maintained by the Marylebone Cricket Club since 1788. Our fact-checking process is explained on our research methodology page.

How many players are on a cricket team?

A cricket team has 11 players on the field. Match squads typically include 12 to 15 players to allow for substitutes. In limited-overs cricket, only like-for-like fielding substitutes are permitted. The IPL and some T20 leagues use an Impact Player rule allowing one tactical substitution.

The 11 players include a captain who makes tactical decisions on the field. One player is designated as the wicketkeeper, who stands behind the stumps at the striker’s end. The rest field in positions determined by the captain and bowler. Unlike football or basketball, there is no limit on position changes during the match. The captain moves fielders every delivery if needed.

Each team selects a batting order before the match. All 11 players bat unless the innings is declared or the team reaches its target. Only bowlers need to be designated during the match. Any player can bowl provided the captain puts them on, though wicketkeepers rarely bowl.

What are the three formats of cricket?

Cricket has three main formats: Test matches (up to 5 days, unlimited overs), One Day Internationals or ODIs (50 overs per side, one day), and T20 Internationals (20 overs per side, about 3 hours). Each format has different rules for powerplays, fielding restrictions, and strategic approaches.

Feature Test Cricket ODI (50-over) T20
Duration Up to 5 days One day (~8 hours) ~3 hours
Overs per side Unlimited 50 20
Innings per side 2 1 1
Ball type Red (Day), Pink (Day-Night) White White
Ball changes After 80 overs One ball per innings One ball per innings
Powerplay overs None Overs 1-10 (mandatory) Overs 1-6
Fielding restrictions None after new ball Max 4 outside circle (PP), 5 otherwise Max 2 outside circle (PP), 5 otherwise
Result types Win, Loss, Draw, Tie Win, Loss, Tie, No Result Win, Loss, Tie, Super Over
DRS reviews 2 per innings 2 per innings 2 per innings

Test cricket is the oldest and most technically demanding format. It rewards patience, skill across both batting and bowling, and tactical depth over long periods. According to ICC rankings, India, Australia, and England have been the dominant Test teams in recent years.

ODI cricket was introduced in 1971 and became the basis for the Cricket World Cup, first held in 1975. The 50-over format balances endurance and aggression. T20 cricket, introduced internationally in 2005, created the fastest-growing cricket economy through leagues like the IPL (Indian Premier League), launched in 2008.

How does scoring work in cricket?

Batsmen score runs by hitting the ball and running between the wickets. Each completed run adds one to the score. Hitting the ball to the boundary rope along the ground scores 4 runs automatically. Hitting it over the boundary without bouncing scores 6 runs. Extras are runs scored without the batsman hitting the ball.

Scoring Method Runs How It Happens
Single 1 Batsmen cross and complete one run
Double 2 Batsmen complete two runs
Triple 3 Batsmen complete three runs (rare)
Boundary (four) 4 Ball crosses the boundary along the ground
Six 6 Ball clears the boundary without bouncing
Wide 1 extra Ball too wide for batsman to reach normally
No ball 1 extra + free hit (limited overs) Bowler oversteps the crease or bowls dangerously
Bye 1+ extras Ball passes the batsman and keeper, batsmen run
Leg bye 1+ extras Ball hits batsman’s body (not bat), batsmen run
Overthrow Additional runs Fielder’s throw misses stumps, batsmen run further

The total team score is displayed as runs scored for wickets lost. A score of 250/6 means 250 runs scored with 6 batsmen out. In Test cricket, the team batting second must surpass the combined total of the opposition’s two innings minus their own first innings score. In limited-overs cricket, the team batting second simply needs to surpass the first innings total.

What are the fielding positions in cricket?

Cricket has over 30 named fielding positions arranged in a roughly circular pattern around the pitch. Positions are divided into the off side (where the batsman’s bat faces) and the leg side (behind the batsman). Close catchers stand near the bat, while boundary riders patrol the rope.

Position Side Distance Purpose
Wicketkeeper Behind stumps Close Catches edges, stumpings
First slip Off Close Catches edges from pace bowling
Second/Third slip Off Close Additional edge catching
Gully Off Close Catches from cut shots and top edges
Point Off Inner ring Stops cut shots, run-saving
Cover Off Inner ring Stops drives, athletic fielding position
Mid-off Off Inner ring Stops straight drives on off side
Mid-on Leg Inner ring Stops straight drives on leg side
Midwicket Leg Inner ring Stops flicks and pulls
Square leg Leg Inner ring Stops pulls and sweeps
Fine leg Leg Boundary Stops glances and deflections
Long-on / Long-off Straight Boundary Catches from lofted drives
Deep midwicket Leg Boundary Catches from pulls and sweeps
Third man Off Boundary Stops edges and late cuts

The captain sets the field based on the bowler’s line and the batsman’s strengths. Against a batsman who scores heavily through the off side, the captain places more fielders at cover, point, and extra cover. Against a leg-side player, midwicket and square leg are reinforced. Field settings change almost every over in competitive cricket.

What is the basic batting stance and grip?

Stand sideways to the bowler with your feet shoulder-width apart and weight evenly distributed. Grip the bat with both hands together at the top of the handle. The V formed by your thumb and index finger on each hand should line up and point between the outside edge and the back of the bat.

For a right-handed batsman, the left hand grips the top of the handle and the right hand sits directly below it. The grip should be firm but not tense. A white-knuckle grip restricts wrist movement and reduces the ability to time the ball. The bat rests naturally in front of the back foot with the face slightly open toward the off side.

Head position is the single most important element of the batting stance, according to coaching frameworks from the ECB. The head should be still, eyes level, and positioned over the front knee when the ball is delivered. A still head gives the batsman the best chance of tracking the ball from the bowler’s hand to the pitch.

The backlift brings the bat up as the bowler enters their delivery stride. Most coaching manuals recommend a straight backlift toward the wicketkeeper, though many successful international batsmen use an angled backlift. Steve Smith’s unorthodox technique demonstrates that there is no single correct method, but beginners benefit from starting with fundamentals. For more on developing your batting, see our detailed guide on how to improve batting technique.

How do you bowl in cricket?

A bowler runs in from behind the bowling crease, delivers the ball with a straight arm, and aims to land it on a good length near the top of the off stump. The arm must not straighten more than 15 degrees during delivery, according to ICC regulations. Bowlers are classified as pace or spin.

Pace bowlers use speed to beat the batsman. Fast bowlers like Jasprit Bumrah deliver the ball at 140-150 km/h, according to ESPNCricinfo speed data. Medium-pace bowlers operate at 120-140 km/h and rely more on movement than raw speed. Spin bowlers turn the ball by rotating it with their fingers or wrist. Off-spinners turn the ball from the off side to the leg side for a right-handed batsman. Leg-spinners turn it the opposite way.

The bowling action consists of the run-up, the gather (the last few steps), the bound (the penultimate stride), the delivery stride, and the follow-through. A legal delivery requires the front foot to land behind the popping crease. If any part of the front foot is beyond the crease in the air at the moment of delivery, it is a no ball.

For a detailed breakdown of pace bowling mechanics and drills to increase speed, read our guide on how to bowl faster in cricket.

How can a batsman get out in cricket?

There are 11 ways a batsman can be dismissed in cricket under the MCC Laws. The five most common are bowled, caught, LBW (leg before wicket), stumped, and run out. The remaining six are rarer and include hit wicket, handled the ball, and timed out.

Dismissal Type How It Happens Frequency
Caught Fielder catches the ball after it touches the bat or glove Very common (~55% of dismissals)
Bowled Ball hits the stumps and dislodges at least one bail Common (~15%)
LBW Ball would have hit stumps but hits the batsman’s pad instead Common (~15%)
Run out Fielder hits stumps with the ball while batsman is out of crease Occasional (~8%)
Stumped Wicketkeeper removes bails while batsman is out of crease Occasional (~5%)
Hit wicket Batsman accidentally hits own stumps with bat or body Rare (~1%)
Retired out Batsman voluntarily leaves and cannot return Very rare
Obstructing the field Batsman deliberately obstructs a fielder Extremely rare
Timed out New batsman takes more than 3 minutes to reach the crease Almost never
Hit the ball twice Batsman deliberately hits the ball a second time Almost never
Handled the ball Now folded into obstructing the field since 2017 Historical

LBW is the most debated dismissal type. The ball must pitch in line with the stumps or on the off side, hit the pad in line with the stumps, and be going on to hit the stumps. If the batsman plays a shot and the ball hits the pad outside off stump, it cannot be LBW. The DRS (Decision Review System) uses ball-tracking technology to review LBW decisions. For a full explanation of DRS, see our guide on how the DRS works.

What basic equipment do you need to play cricket?

At minimum, you need a bat, a ball, and stumps. For competitive leather-ball cricket, a batsman needs a helmet, batting gloves, pads, a box (abdominal guard), and batting shoes. Bowlers need bowling shoes with appropriate spikes. Wicketkeepers need keeping gloves and inner gloves.

Beginners playing casual or tennis-ball cricket can start with just a bat and a rubber or tennis ball. As you progress to leather-ball cricket, protective equipment becomes essential. A cricket helmet must meet the ICC’s BS 7928:2013 safety standard. Batting pads protect the shins from fast bowling. Gloves protect the fingers and allow a firm grip on the bat.

For a complete breakdown of cricket equipment across budget levels, see our cricket bat buying guide.

  • Yes. Two people can practice batting and bowling in a net or open space. One bowls and the other bats. You need a bat, a ball, and ideally some stumps or a target. Many cricketers develop their skills through informal one-on-one practice sessions.

  • A T20 match lasts about 3 hours. An ODI takes roughly 8 hours. A Test match is scheduled for 5 days with about 6 hours of play each day (90 overs minimum). Many Test matches conclude in 3-4 days if one side dominates.

  • An over is a set of 6 legal deliveries bowled by one bowler from one end of the pitch. After each over, bowling switches to the other end and a different bowler must deliver the next over. No bowler can bowl two consecutive overs.

  • All-out means 10 of the 11 batsmen have been dismissed. Since batting requires two players at the crease simultaneously, the innings ends when the 10th wicket falls. The 11th batsman (not out) remains stranded at one end.

  • A draw occurs in Test cricket when the match runs out of time without a result. A tie occurs when both teams score exactly the same number of runs and all innings are completed. Ties are extremely rare. Only two Test matches in history have ended in a tie.